

With this new balancing i think it will get better on pvp thanks to the new skills's effects, but on pvm it will be much more incompetent.

I think that increase DEX from 90 to 100-115 point with +12 DEX bonus will be useless in pvm, and on pvp i think that it won't be much different.Ĭonclusion: now ninja isn't a top exp player, neither a top pvp player. Increasing DEX from 70 to 90 point, the damage remains the same. PVM: with the new importance of DEX, i don't see any change with chackram or sword. Poisson Arrow & Spark: poison chance decreased to 72%. This was the only skill (not very useful) that a ninja can use in exp, now we can't use it, and also with bows in pvp it's usless because a skill tha does 1k damage and last 8-9 second with a medium value of INT is ridiculous.įire Arrow: always the powerful ninja skill, now is influenced only by INT.eh? Not only to maximize INT we must lose hp or strength, but if we don't that we can't maximize our's best skill. I think that VIT is much more usefull than INT for this class, this new change insn't good for me.įeather walk: this new skill lasts for 3 seconds with INT = 16 (12 with INT = 90), does about 1k damage and, the fabulous thing, can be used only with bows. The question is: why INT must be a important stat for ninja? shamy, lican and sura have just this stat as foundamental, now also ninja? Ninja haven't sura's regeneration, neither shamy's buff or lican' buff, he should maximize hp to withstand the enemy's skills and wait tha his skills recharge. Too few to do boss, we must decrease STR or not maximize INT to have a considerable value of hp. With INT = 90 and VIT =16, with matt alchemy, pets and ebony arrive to 19k hp. Which continues to exist and evolve while the player is away from the game (afk).With the increased importance of INT, to maximize damage we must subtract point on VIT to increase INT, a stat that until yesterday was usless. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players,Īnd by the game persistent world, usually hosted by the game publisher,
#Metin2 pvm top 100 for free
You can play for free but often you can buy items in a so called item shop.

Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.Īs in all RPGs, players assume the role of a fictional character (often in a fantasy world),Īnd take control over many of that characters actions.Ī free mmorpg works like a free game. You can find Metin2 private server and Metin2 MMORPG server - we have some of that Metin2 private servers in our top mmorpg list you just see as top 100. Any time spent in a MMORPG in an activity that doesn't give a reward is considered pointless, and any addition of a reward even as silly as an "achievement" to a previously pointless activity will make players pursue it.

In MMORPGs, if it would take 90 minutes of killing monsters to do a quest and get a reward instead of just 5 minutes, you'd complain about "the grind".
#Metin2 pvm top 100 movie
If you paid $15 for a movie ticket, you'd be seriously annoyed if the movie lasted only 5 minutes, because you counted on having paid for something like 90 minutes of entertainment. The influence of time spent on rewards and thus social status in MMORPGs has led to a curious reversal of how people regard time spent: In other forms of entertainment the time spent in the entertainment activity is a gain, in a MMORPG time spent is often considered a loss, a cost. A commercial mmorpg like world of warcraft will cost you a monthy fee between 10$-25$. Q: What is the difference between a commercial and a free mmorpg ?Ī: a free mmorpg means that you do not have to pay for play.
